Grounded's first content update's bug fixes changelog revealed before official release
The next content update for Grounded is a bit of an enigma, but at the very least we know what bug fixes and improvements will be included in the August 26 update later today. Ahead of the release (currently scheduled for almost x am PDT / 1 pm EDT), Obsidian Entertainment has revealed all of the bug fixes in a behemothic changelog for the content update, without revealing whatsoever of the new features. It's an extensive changelog, besting both previous patches' changelogs, so it will hopefully drastically ameliorate the game's stability.
The changelog includes the following changes and tuning:
Gainsay changes / tuning
- Buffed impairment on the Spider Fang Dagger so it'southward on the higher end of tier 2 weapons
- Buffed damage on Fasten Traps significantly
- Spiders learned a new set of attacks to choose from instead of just their basic bite
- Added a cursory forced delay between block start events, preventing the histrion from perfect-blocking past mashing the block push
- Slightly reduced the bonus impairment given by the Eyepatch
- Adjusting larva blade toxicant proc then it's consistent
- Reducing the stun ratings of two-handed weapons
- Slightly reducing amount of damage the mint mallet deals and so it's in line with tier progression
- Tier 2 insects now have a cooldown afterwards beingness stunned before they tin can be stunned again
- Perfect Blocking no longer reduces armor immovability
Interface changes / tuning
- Updated Raw Scientific discipline UI icons to be more than consistent beyond the game
- Calculation shortcut for dropping items in the inventory screen (Drop Stack is in the context bill of fare)
- Calculation "Deposit / Receive Stack" push on storage UIs
- Shift + clicking item stacks in the storage UIs will transfer the full stack clicked
- Dragging an item stack onto the newspaper doll in the inventory screen will drop the item stack in the earth
- Crafting an item with a full inventory volition now notify that the particular was dropped in the world
- Storage and Flag marker icons take been revised, regrouped, and their colors have shifted (Requires a one-time bout of the m to set everything dorsum / new trail markers will be blank by default)
- Slight revisions to a few SCA.B flavor schemes
- Canteen slurps available are displayed in the equipped item HUD chemical element
- Additional icon art
- Added a highlight effect that appears on interactable objects when the player looks at them. This feature is controlled past the "Highlight Objects" Accessibility setting
World changes / tuning
- Revised clover cavern layout and lighting, and moved archway slightly
- Revised flooded surface area layout in southeast corner of thousand
- Updated house electrical socket with final, non-blockout art
- Items left in the world (not in a container, etc.) for 48-72 in-game hours will somewhen despawn one time out of range of all players. Items loaded from a saved game from version 0.i.x, will have all item timers start at nil to give players a chance to react to this change
- Players and critters now create ripples in the water while moving
- Kids are starting to throw Archer Cookies over the fence, along with their Baton Hogs and Apples
- Added a few footprints throughout the m
Edifice changes / tuning
- Base buildings will now exist more than reliably anchored when built on top of objects such as the Baseball
- Palisades will no longer immediately collapse when an attached building is removed
- Water Containers tin collect falling droplets
- The role player can at present drink from H2o Containers while holding weapons
- Stairs may now exist embedded in the ground like scaffolds and ramps
- Walls that are sandwiched above by two floors will have their crenellations suppressed
- The camera will slide to the right position when interacting with a Weapon Wall Mount
- Tweaked the placed position of the Weapon Wall Mount to be more centered
Operation changes / tuning
- Ameliorate Windowed-Fullscreen operation in Windows versions of the game
- Better UI/Inventory GPU performance
- Pregnant load game time comeback for games with large bases
- Better GPU performance during nighttime
Other changes / tuning
- The Voice Chat Activation setting is at present properly reapplied when entering a game
- SCA.B flavor scheme collectibles at present have a pulsing low-cal and are slightly bigger to make them more noticeable
- Hedge Berries now float in h2o
- Prevented very big numbers of ants from being assigned the same task, such as killing a weevil
- Reduced the camera most clip plane fixing the camera clipping into the player when using high a high field of view
- Polished upward spear move and aiming animations for 1st person
- You should now come across grass extend to the furthest reaches of the thou
- Ants now detect and shop lost Ice Caps
- Soldier ants can now properly drib ant heads equally loot
- Tall woody weeds are now displayed as "Croaking Weed." Dandelions and husky weed both still supply weed stems. Husky weed now respawns
- Ants will not be happy if you take their eggs
- The Resource Analyzer now animates when analyzing
- A couple of new smoothies can be whipped upwardly at the smoothie station
Beyond the changes and tuning, there's likewise the following problems fixes:
Superlative community issues
- Incapacitated players are now saved instead of ignored when a salve game is made or they get out the game. With this, players that reload an incapacitated grapheme will have their backpack spawned where they died instead of them just spawning without their inventory in the world.Not retroactive
- Items and insects will spawn under the world less. Cleaning upward items / insects that have fallen through the level upon load. (This should assistance with insect population / egg spawning)
- Insects should no longer spawn inside of the large Pond rocks. Any insect currently in the rocks upon load should be snapped out. (This should aid with insect population / egg spawning)
- Grass planks volition no longer autumn through the ground
- Stock-still Hedge Berries appearing in incorrect positions for clients, making them very difficult to harvest
- Fixed torch sound furnishings
- Insects should no longer "walk through walls" when not looking at them or when they are at your far away base
- Fixed giant arrows sometimes spawning when shot into a large insect
Major bug
- Multiplayer clients will no longer crash when despawning droplets containing items
Game bug
- Optimized edifice collapsing so the game will no longer lock upwardly when collapsing huge structures
- The game volition no longer crash when collapsing very long structures
- Stock-still issues where walls could get built in-betwixt a wall snap spot messing upwardly your wall grid
- Gnats will now need a little more than delta-5 than a Bounce Spider web can provide if they want to go to space
- Fixed a trouble where insects would not become appropriately hungry and sleepy after the players slept
Items / equipment / resources issues
- Standalone buildings that are fastened to walls and floors will collapse as well if the floor or wall they are on collapses
- Large Rake Rock now has proper collision
- Soda pop can now be dumped from a canteen
- Fixed h2o droplets near sprinkler and oak tree that respawned immediately when y'all approached
- Fixed gas arrows not being one-time use
- Rotten Bee Armor tin can no longer exist repaired for gratuitous
- Workbench light volition no longer be disabled later on loading a relieve
World issues
- Fixed wall crenellations actualization inconsistently on clients and the host
- Fixed wall crenellations appearing incorrectly after loading a saved game
- Fixed fingers moving on weapon manus during i handed move animations
- Restructured 3rd person body aiming for unarmed punching
- Unfinished buildings no longer block the third person camera
- Swapping armor after having collected Raw Science no longer displays the fabric of the previously equipped armor
- Fixed issue with seeing fogless voids in the globe later on having emerged from a large trunk of water
- Puddle drinking animation and camera improved to address clipping issues
UI problems
- Fixed SCA.B Bugged scheme not actualization in list correctly
- The resting UI updates properly upon bedtime
- SCA.B won't flash thirst and hunger danger if levels are good
- Defrag button in Inventory can now be navigated using the Gamepad
- Less explosive results when using the Drop Stack activeness
- Stock-still Clover Hood and Poncho description being the same as the Leggings
Windows 10 Store problems
- Stock-still bug with 4k fullscreen resolution failing to work properly
- Fixed issues with Alt-Tab crashing the game
Xbox 1 issues
- Reduced screen edge artifacts / flashing
Microscopic survival
Grounded
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Source: https://www.windowscentral.com/groundeds-first-content-updates-bug-fixes-changelog-revealed-official-release
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